VIDEO GAME | VOICE ACTING
VIDEO GAME DEMO
PROFESSIONAL. IN A FUN WAY.
Creating voiceover for your game should be as adventurous and fun as it is to play it! Together we’ll explore, discover the perfect performance for your characters and enthrall your players.
I bring love, care and whimsy to your games; from pre-production, to the post-recording session hi-5, and beyond.
Yup! Many of my video game voice acting roles have required an animated or dynamic style. I love conjuring up grounded performances too!
A FLEXIBLE MATE FOR EVOLVING PRODUCTIONS
Specialising in providing a diverse range of characters for video games, I perform dramatic principal characters, eclectic NPCs, engaging narrators, efforts, creatures and more!
I love to support clients at every stage of development, from proof of concept, to iterative development, final voiceover, through to dubbing in English for localization.
Any style, any scope, any character you need.
One of the best reasons to work with me? I’m told that I’m super fun in a session, and I would love to know all about your holidays, projects you’re working on and how you’re doing – you know, off the clock.
Fun Fact: I have a Bachelor’s degree in Animation for Interactive Entertainment (video game development) from SAEQ
These takes are absolute gold!
I am fangirling at how perfect you’ve enacted the character. I didn’t expect the fighting/drowning sound effects.
You are an absolute angel!
Her voice work is of extremely high quality, and her ability to adapt to various scenes proves she is a skilled voice artist. She is an outstanding team player, and is always seeking out ways to help production.
Collaborating on a video game means trusting me to be the voice (or voices) that brings your story to life. That’s not a responsibility I take lightly!
Working from a professional recording studio, you can be sure that the quality of your voiceover will be top notch. My studio is capable of connecting remotely from Melbourne to clients and producers worldwide.
Consistently training in acting, improvisation and voice, my performance toolkit is kept sharp too. Super handy if we need to pivot or try something new in a session.
Fun Fact: My career in games started by working side by side with developers, marketers and leadership at EA and Bandai Namco